The Grey Tavern

The Grey Tavern Environment

The Grey Tavern's focus is to help communities, families, and individuals by providing them with a fun and immersive location where everyone is free to explore one's best attributes through a combination of fun and exciting role play, incentivized expeditions that span the local community, and explorative games that allow for new perspectives to be gained.

What can I do in the Grey Tavern
Elements of the Soul and Personality
Location and Hours
Rules
Animus

What Can I Do in the Grey Tavern?

As the Grey Tavern is a place of exploration, growth, unification, and fun, there really isn't much that can't be done in a Grey Tavern. Although there are some rules, you can do almost anything you wish in a Grey Tavern.

Here are 3 ideas:

1. Relax and Socialize

Whatever way you wish to relax or socialize, there are drinks, such as coffee (coffeeless) and iced tea (herbal), and food you can enjoy.

Unwind or Focus

Come enjoy the relaxed environment of the Grey Tavern with your book, your writing, your artwork, your work, or any other project or hobby.

Or have you been wanting to learn something new? Use the Grey Tavern as a space where you can focus.

The Grey Tavern is open-door during all operational hours. If you wish to find a quieter time between adventuring groups and club meetings, check out the Adventuring and Activities Schedule.

Groups and Clubs

Groups, clubs, and other social organizations are welcome to gather as well. Book clubs, storytellers groups, yoga groups, game clubs- all are invited to use the Grey Tavern's warm and friendly space.

Schedule a time for your group to come to the Tavern!

2. Rejuvenate and Grow

Gain a new perspective.

Learn more about yourself and about the world around you. See it in a new light through exercises focused on exploration, expansion, and comprehension. 

These exercises help us see other's experiences as well as understand people, creatures, and world and their function and communication. They include games, holistic activities, and revitalizing town expeditions.

Check out the 8 Faerie-kind Elements! The Elements focus on energy use, motivation, and ourselves holistically. These are the primary focuses of the initial exercises the Grey Tavern offers in its prototype phase.

Available while in the Tavern is some tasty food and drink!

Schedule a time for your group to come to the Tavern!

3. Unifying Games

The Grey Tavern offers two types of games:

  1. Simple, fun games that help us work together and identify each other's strengths and weaknesses
  2. Grey Tavern Adventures

The first type of games come through mediums such as card games. They are games to play with your girl friends, families, dates, or other social group. They are designed to help everyone learn from each other and come to a higher understanding of their experiences and motivations, and the good in those. They, of course, are also designed to be fun!

Grey Tavern Adventures are role play expeditions around your community. They allow one to imagine what it could be like to be someone else for a few hours. The games empowers players to see the world through various, fantasy perspectives that, though presented through fantasy, is a powerful and fun way to practice conscientiousness and ways to understand others.

Available while in the Tavern is some tasty food and drink!

Schedule a time for your group to come to the Tavern!

Elements of the Soul and Personality

All Grey Tavern games are oriented around you and your progress toward your best self. 

This is facilitated through personality tests that are taken when you register with the Grey Tavern. These results will be used to help create characters and profiles for the various Grey Tavern games, all done by the Grey Tavern. 

These personality results will reveal your strengths and where you would have the most fun playing in the various game types. Though the choice of what you play is up to you, of course. The Grey Tavern will simply recommend one based on your results.

By highlighting your personality and the personality of others through Grey Tavern games, you can better discover several things:

  • Qualities of others you wish to integrate with yourself
  • Understanding of yours and other's motivations and experiences
  • How your actions affect you, your family, your community, and the world

These are just some of many aspects you can learn and gain through playing according to who you are as a whole.

Learn more about the Elements of the Soul in these resources:

8 Faerie-kind Elements

Schedule a time for your group to come to the Tavern!

Locations

Our proto-type location is at 122 East 1st South, Rexburg Idaho 83440.

Hours of Operation

The Grey Tavern:
Monday - Thursday 2:00 pm - 9:00 pm
Friday 2:00 pm - 1:00 am
Saturday 2:00 pm - 12:00 am
Sunday 12:00 pm - 8:00 pm

Grey Tavern Quests:
Monday - Thursday 6pm - 11pm
Friday 4pm-1am 
Saturday 2pm-12am

Rules

The Grey Tavern asks ten things of its patrons: 

  1. We ask that you respect the religious and spiritual journeys of other members within the Tavern. You don't need to agree with other's journeys but we ask that the Tavern be a place of discovering commonalities over the shaming of personal beliefs. 
  2. The Grey Tavern products are not to be used in any way nor any manner of worship. We invite others to see the Grey Tavern products as reminders of our best selves and who we want to be and nothing else.
  3. We will not tolerate the use of dark or light magic while within the Grey Tavern. The Grey Tavern explores a host of psychological and spiritual subjects. Use of religious ritual is prohibited in the Grey Tavern, but we do strongly encourage discussions surrounding spiritual and psychological growth and healing. We insist any who wishes to participate in religious ritual to do so away from the Grey Tavern. 
  4. The Grey Tavern will be open on Sundays, but this is a day set aside where products will not be sold and spiritual contemplation is encouraged. We strongly encourage spiritual discussion and renewal on this day. Though there will be no formal quests, activities will usually be provided to help draw and create stronger bonds between families and friends through simple spiritual and psychological exploration. (None of the administration of the Grey Tavern has any formal spiritual training. These are simple activities based on our own spiritual and psychological journeys. We are not claiming to provide any form of formal medical or clergy practice. Simply a place where discussions surrounding the wellness of body, the growth of the psyche, the increase in physical and symbolic awareness, and the increase of consciousness can be discussed, debated & discovered through simple and fun fantasy adventure activities.)
  5. A fundamental aspect of the Grey Tavern is to help explore the past to help us better understand the present. This involves adventurous activities that strengthen the bonds between parents and children, whether that be an eight-year-old child or a forty-five-year-old child. We are the product of the past. In us there is hope for change, growth and development. However, this cannot take place without an understanding of the foundations that we stand upon. There are many themes explored in an organic manner to helps those who participate in the Grey Tavern adventures to see the need for a connection to our past in hopes for a brighter tomorrow.
  6. We do not allow character bleed or the taking out of frustrations in-character on out-of-character individuals. You will be immediately banned from the Grey Tavern should you ever take a physical action that purposely harms an individual out of character. All destructive actions must be done while within your in-character aspect and only within the bounds of the rules of the game.
  7. Erotic role play is not allowed within the Grey Tavern. This includes sexual harassment whether verbally or physically in or out-of-character while within the Grey Tavern or on a Grey Tavern Quest. Furthermore, role play at your own risk. The Grey Tavern will not be held responsible for actions made by players, Guides, or Storytellers while on Grey Tavern Quests or within the Grey Tavern itself.
  8. Stealing anything while within the Grey Tavern or on a Grey Tavern Quest will earn you a permanent ban from Grey Tavern activities. Furthermore, adventure at your own risk. The Grey Tavern will not be held responsible for items lost or stolen while within the Grey Tavern or on a Grey Tavern Quest. Be careful who you role play with.
  9. The golden and most important rule of the Grey Tavern is this: Be truthful and do not bear false witness, meaning do not report that which you did not see, do not claim that which you do not know. The only exception to this is in discussions on spiritual or faith based matters. Additionally, for the safety of yourself and other players, please report violating behaviors to a member of the Grey Tavern staff. The Grey Tavern is built on a merit system of honesty without it, it simply ceases to function. The Grey Tavern reserves the right to remove players who are caught intentionally lying. In-Character lies and deceptions could have grave consequences within the world of The Grey Tavern Adventures, but it is permitted.
  10. The Grey Tavern adventuring system is built on an organic "living" system to help simulate a truer, more realistic, high fantasy world. Every action that you take is not guaranteed a positive outcome. Some actions taken by players that might seem quite foolish may result in a very positive outcome for that player and actions that might seem very wise and well thought out might result in great catastrophe. The structure of the Grey Tavern system doesn't always reward the "good" or "kind" player. Furthermore, actions of great destruction and chaos will have a far higher yield of negative reactions.

To learn more about the purpose of the Grey Tavern, we recommend you check out our about page.

Your Animus

The Animus is your in-character persona. Upon your first quest with the Grey Tavern, you will be asked to created an Animus Name. This name is what others in the Grey Tavern Community will call you as long as you are in character.

In-Character and Out-of-Character Rules

1. Wear a Grey Tavern Talisman. This indicates that you are in character. We encourage use of Grey Tavern Talisman as they will be recognized as indication that you are in character over objects outside of Grey Tavern Lore. The Talisman can be worn in any respectful manner (for example, as a pendant or pin). We recommend means of wearing the Talisman so you can be in or out of character easily and at will.

2. Create a Grey Tavern Animus Name. The Grey Tavern is an immersive, imaginative experience. You can be who you wish, whether it be a character you have played before or a new one. However, we strongly encourage your Grey Tavern Animus to be based on your personality as much of gameplay revolves around it. If you do not wish to play as yourself, that is your prerogative, but you may not find the experience as enjoyable. A possible solution is to play the you you wish you were with traits and skills you wish to develop and to roleplay as this ideal you.

3. Call In-Character Players by their Animus Name. Calling other members of the Grey Tavern community by their Animus Name while they are in character allows everyone to stay immersed in the Grey Tavern experience.