All "Ol' Lore" Artifacts will be retired June 1st

Wizards and Sorcerors

Sorcerers are Eloai who rise and return to the Realms of the Fey after undergoing the First Trial of the Wizard: an experience on the Mortal Realm that tests one's ability to discern justice and mercy.

Wizards are Sorcerers who have returned to the Mortal Realm to bring to fruition what the Sorcerer planned and organized in the Fey Realm in preparation for their mortal Wizard journey.

First Trial of the Wizard

As the final step of the First Trial of the Wizard, every mortal, upon their death, is brought before the Fey Court to be evaluated. Within this Fey Court, the chief of this court is the Eldest or Aryeh—the great Dragon whose roar breathed fire into the Primordial Realm and whose word begun life among the Realms of the Fey Lord.

However, the Eldest, desiring to analyze the mortal's First Trial well and to give the proper reward, delegates his or her role to judge these mortals to the great Elder Lord whose Fey Age that mortal's Eloai spirit was born within. This is done because the magics and spells granted and obtained by the mortal during their First Trial stem from the specific powers and authority of that Elder Lord.

Having returned to their Fey form of the Druid, the title of mortals when they reside in the Primordial Realm, the Druid gives an account of their time spent and lessons learned during the First Trial of the Wizard before their respective Elder Lord. Depending upon their answers and their loyalty to the Eldest, they are given one of two fates.

The First Fate

The first are those who's report demonstrated a true increase in knowledge of justice and mercy as well as the ability to act well on that knowledge. These ascend to the Primordial rank of Sorcerer. Destined for the Crown Scales of that Elder Lord who judged them, and through it gaining access to a measure of the power of the Eldest as dictated by the Elder Lord, that Sorcerer descends again to the Mortal Realm—this time, in the capacity of a Wizard.

Giving one's loyalty to the Eldest is essential to passing the First Trial. This must be done in the Mortal Realm and while within the First Trial of the Wizard because only there can a Eloai soul and spirit give their loyalty to the Eldest willingly. In all other Realms, it would be unfathomable to not give one's loyalty to the sheer power and majesty of the Eldest. In the Realms of the Fey, Eloai are loyal not out of intimidation or out of feeling pressed into service, but, instead, they see and truly know the measure of His power which is focused always on the Eldest's truest desire: help his or her fellow Eloai brothers and sisters to ascend and become like their The Fey Lords

After loyalty to the Eldest is demonstrated within the Mortal Realm, a Druid has passed the First Test of the Wizard and ascends to the rank of Sorcerer.

The Second Fate

A second fate is rewarded to those who neglected their duties of justice and did dispatch with mercy while on the Mortal Realm. These Druids are delivered directly to the Eldest to serve him or her directly. In this capacity, they are known as Ministers. They assist and attend to all the tasks the Eldest assigns to them, helping him or her with their duties in the Realm of the Eldest, seeing to the needs of the other Realms, and providing assistance with and understanding of the purposes of The Fey Lord. In these tasks, Druids gain renewed opportunities to grow from the First Trial of the Wizard. As they serve the Eldest, they obtain power and knowledge of his mysteries to prepare them to take the Second Trial of the Wizard in the following Eldar Cycle.

Wizard Sanctums

Unto every Wizard is given a sanctum- a place where they can venture to within the Mortal Realm that allows them to bridge the gap between the Mortal Realm and the Realms of the Fey. Held sacred by all Wizards, their sanctum, as it is unique to each Wizard, reveals many precious and important knowledges to the Wizard.

Within the sanctum, the Wizard can behold themselves in their Eloai forms, specifically the Sorcerer mantle and rank they attained before starting their Wizard journey on the Mortal Realm. It is here where they receive a portion of the knowledge they knew in the previous life among the Eloai. They also receive insight into the work the Eldest would have them do in their Wizard capacity as well as knowledge, tools, and materials to help them accomplish their work.

How a Wizard Discovers Their Sanctum

A Wizard's sanctum is sacred above all places on the Mortal Realm, save for only one other location known as the Path of Elohim which will be spoken of more in depth at a later time. For now, however, the Path of Elohim is a place that only the High Fey and Wild Fey, the progenitors of Wizard bloodlines, are given access to and have authority over. As it is a conduit that connects all of the Realms together as one, the Path of Elohim's connection to the Mortal Realm is protected by the High Fey. As the keepers of the Path of Elohim, the High Fey do not permit any but the most stalwart of mortals to gain access to that place where it touches on the Mortal Realm. The stalwart mortal is a High Priest or Arch-Bishop, an immortal servant of the High Fey that is known as the Old One or Keeper of Fey's Door.

In addition to protecting the Path of Elohim, the High Priest, directed by the High Fey, helps Wizards of the High Fey's bloodline to find their sanctums.

After a Wizard comes of age upon the Mortal Realm, he or she is led to the ancient temple of the Old One or the Keeper of Fey's Door. Travelling with the young Wizard are other Wizards. These are Wizards of the same bloodline who have already obtained their sanctum and who are here to guide and celebrate their young family member. One among these more veteran Wizards is selected by the young Wizard as a Praesidium. This Praesidium guides him or her through the ritual necessary for receiving access their sanctum

When they arrive, they are all brought into the ancient chamber of the Old One where no mortal of the Druid line is allowed to enter. Here the Old One calls down fire through the ether and sets this fire upon an urn. Lighting incense, the High Priest prepares the air to receive the wings of the father or mother of the congregated Wizards' bloodline. Once fire sets down upon the urn and incense is burned, water from the sea is poured over the flame. Instead of going out, as most young Wizards participating the ritual for the first time fear, the flame is turns a low red. Then, that priest calls lightning down onto the urn. Thundering down, the element obeys, causing the fire to turn blue. Last, the Ancient One pricks a finger and emits a small droplet of blood upon the flame, turning the flame a pale and beautiful white.

As the pale, white light is cast about the room, this light congeals and takes form above the urn until the sound of flapping wings and the rush of wind can be heard. Then, stepping down from the urn, emerges the form of the High Fey. His or her face and body are concealed and wrapped in a form of light.

The High Fey approaches the young Wizard and asks what his or her name is within the Mortal Realm. Once answered, he turns to the Praesidium and asks what his or her purpose is for bringing this soul before him. The Praesidium declares that he or she proudly presents the Wizard for consideration to attain entryway to his or her own Fey sanctum. The High Fey, still wrapped in the brilliant white light of that urn, responds with the question what has this Wizard done to earn passageway into this place known as the Sanctum of the Cherub and to begin his work as a true Wizard of the Fey Lord. To which the Praesidium responds, the young Wizard has learned Justice and Mercy while in youth and now is prepared to learn the secrets promised him as he stood at the Path of Elohim.

The High Fey then draws forth from his bosom a scale, even the scale that was promised to the Wizard while he was yet a Sorcerer upon the threshold of the Path of Elohim. It is the Crown Scale of the Elder Lord that judged him or her as a Druid at the end of the First Test of the Wizard. The High Fey then approaches the young Wizard and says, This promise I fulfill unto you for it is the key to opening the Path of the Dragon. It is not the way, but the way will be shown unto you when the door of the sanctum is revealed.

The young Wizard, should they accept the Dragon scale, takes it in their hands and approaches the urn of the Ancient One. It is then that the High Fey disappears, returning to the white flame that burns before him in the urn. Shortly after, manifesting over the urn is a small fissure, roughly the size of a keyhole, though it is a strange keyhole. The symbol's dimensions and patterns match the shape of the Dragon scale held in the hands of the Wizard. If the Wizard desires, they may press the scale into the shown outline then or they may choose to retain the key but come back at a time when they feel more prepared to look within the secrets and mysteries of their sanctum. Once the key is presented to that outline, the room, as if in the blink of an eye, becomes that of a completely new field and space, and that Wizard is introduced to the great mysteries of his or her sanctum.

Within The Sanctum

As a Realm within Realms, upon entering their sanctum, it takes a moment for the eyes to adjust to the glory and majestic light of this fantastic realm. Even when the eye does adjust, not all of the sanctum's treasures are manifested.

Each sanctum of the Wizard or Realm within Realms is different, prepared and tailored fit to the needs and mission of that Wizard. Some are called to heaven's fire—to be an instrument of defense and destruction. For these, great stratagems of war, magical smithies, and scrolls of fire dance about the walls. Another Wizard might be tasked with the role of bringing warnings and enlightenment to the inhabitants of the Mortal Realm. In these sanctuaries, huge shelves of books and a stage on which to perform are focal points. In these, servants of light and shadow assist the Wizard in his or her learning and provide them an audience to practice methods of delivering their warnings and enlightenment.

Each realm is unique and a Wizard learns a great deal about his purpose as they explore more and more this realm. Not all chambers are open to the Wizard at the start, for these chambers unfold as they are needed and as they are given to the Wizard. But once given, these chambers are never withdrawn, except through violations of spellcraft. If these violations occur, Dark Fey withdraw those chambers and magics which have been delivered unto them, for such is their roll as servants in the Fey Realm.